Custom Damage Types

Kazombies has a large variety of custom elemental damage types.

Void/Divine
(Black and Light Blue damage numbers)

Drains health directly.

Resistances: None

Source: Void mages, divine weapons.

Psychic
(Dark blue)

Drains health directly, less effective on targets with high Intelligence.

Resistances: Very few, zombies immune.

Source: Nullspace zombies.

Sound
(Magenta)

Bypasses armor, causes screen punch effect.

Resistances: Very few, things like Airpods make you immune.

Source: Carnival cavalcade, sirens, necromancer scream, kazoidle, etc.

Magic
(Purple)

Bypasses armor.

Resistances: Some

Source: Necromancer, wizards, etc. Basically any spell that doesn't fit with other elemental types.

Toxic
(Green)

Temporary damage, but 25% stronger. Bypasses armor.

Resistances: Some, Endurance

Source: Poison headcrabs, ghouls, destruction poison, etc.

Cold
(White)

Slows down targets.

Resistances: Some (Putting on any armor will give some cold resistance.)

Source: Mrs. Dog, Z9000, etc.

Electric
(Blue)

Bypasses armor, Drains mana, extra damage against targets in water or targets that are Wet.

Resistances: Some

Source: shock spell, etc

Decay
(Brown)

Bypasses armor, if the target is missing health, decay temporarily drains max health instead. Otherwise, it acts as normal damage.

Examples:

Player has 75/100 health, they take 10 decay damage, their health is now 75/90.

Player has 90/90 health, they take 5 decay damage, their health is now 85/90.

Player has 85/90 health, they take 10 decay damage, their health is now 80/85.

Resistances: None

Source: Certain zombies, occultism spells, etc.

* some max health recovers every second

Burn
(Orange)

Bypasses armor, vampires and plants are weak to it.

Resistances: Some

Source: Destruction wizards, imps, etc.

Starlight
(Dark Yellow)

Bypasses armor.

Resistances: None

Source: Ancient wizards

Sunlight
(Bright Yellow)

Damages shades, vampires super weak to it.

Resistances: None

Source: Laser weapons, Vampire sun damage.

Physical
(Red)

The default damage.

Resistances: Many. Armor, rituals, any previous damage reduction things.

Source: Literally any bullet, weapon, projectile, etc that isn't any of the previous.

Certain damage sources can have multiple elemental effects at the same time.

For example, a fireball could be 50% magic and 50% fire.